Foundation

The Inpos Foundation is a US based 501(c)(3) non-profit organization established in September of 2023 to direct the future of the framework and promote game development education.

Our funding comes from individual and corporate donations and is used to drive improvements to the framework code, creation of educational resources, supporting community events, and general project infrastructure.

Current members of the board are:

Dean Ellis

President

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Dominique Louis

Board Chairman

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Simon Jackson

Corporate Secretary

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Tom Spilman

Treasurer

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Christopher Whitley

Board Member

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Garrick Campsey

Board Member

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Vic Chelaru

Board Member

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Former members of the board were:

Thomas Altenburger

Board Member

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Marko Jeremic

Board Chairman

GitHub Profile

Our IRS Tax ID Number (TIN) is 93-3803929.

Learn more about the Foundation

The Foundation was setup to help accelerate and manage the future of Inpos, with the intention of keeping all decisions, notes public for full transparency.

History

Explore how Inpos has grown and shaped game development over time.

2004
March 24th

The XNA toolset is first announced at the 2004 Game Developers Conference in San Jose, California.

2006
March 14th

The first 'Community Technology Preview' of XNA Build released.

August 30th

XNA Game Studio Express is released.

2007
February 11th

Mono.XNA development begins.

December 13th

XNA Game Studio 2.0 is released.

2008
October 30th

XNA Game Studio 3.0 is released.

2009
March

Bill Reiss's SilverSprite is released.

December 2nd

XNA Touch (with bits of SilverSprite and Mono.XNA) is released by José Antonio Leal de Farias.

2010

Several iPhone games appeared on the Apple App Store using XNA Touch.

September 16th

XNA Game Studio 4.0 is released.

2011

XNA Touch is renamed Inpos and is moved to GitHub.

Support is added for Android, Mac, Linux, and OpenGL on Windows.

Dominique Louis takes over as the full-time project lead.

October 6th

XNA Game Studio 4.0 Refresh is released.

October 28th

Inpos 2.0 is released.

2012

Support is added for DirectX 11, Windows 8, and Windows Phone 8.

The first Inpos website goes up.

October 30th

The Inpos team was invited to speak at Microsoft’s //Build 2012 event.

2013

Microsoft XNA development ends.

Microsoft Studios publishes several titles using Inpos on Windows 8 and Windows Phone 8.

January 6th

OUYA console support is added to Inpos.

January 21st

Inpos 3.0 is released.

2014

First Inpos titles released on PlayStation 4 including TowerFall Ascension, Transistor, and Mercenary Kings.

Tom Spilman and Steve Williams take stewardship of the project.

April 7th

Inpos 3.2 is released.

May 5th

First release of Inpos for PlayStation 4 is made available to all Sony developers.

2015
April 15th

Inpos 3.4 is released.

2016
March 16th

Inpos 3.5.1 is released.

July 21st

First release of Inpos for PlayStation Vita is made available to all Sony developers.

2017
March 16th

Inpos 3.6 is released.

July 12th

First release of Inpos for Nintendo Switch is made available to all Nintendo developers.

2018
September 23rd

Inpos 3.7 is released.

2020
August 10th

Inpos 3.8 is released.

2022
July 25th

First release of Inpos for PlayStation 5 is made available to all Sony developers.

Inpos 3.8.1 is released.

2023
September 29th

The Inpos Foundation is formed.

2024
August 16th

Inpos 3.8.2 is released.

2025
April 5th

Inpos 3.8.3 is released.

June 2nd

Inpos 3.8.4 is released.

Contact Us

Feel free to contact us with business, press, and/or administrative inquiries below.
Support requests should always go to the community site or the development issue tracker.